Trials and Tribal-ations: Elementals
Elementals are a strange tribe. Some elementals are more like spirits, creatures that appear with a form and will of their own, while others seem to flare up mindlessly like a forest fire. This is partly because ‘elemental’ is something of a catch-all tribe. They range from typical hasty beaters that get in for fast damage, only to implode at the end of your turn, to unstoppable lumbering beasts that seem to transcend the natural order. As if they weren’t strange enough, the world of elementals got a little stranger in the Lorwyn/Shadowmoor block. Elementals appeared in every color, often taking the place of popular spells in their native colors. Shriekmaw had the Terror ability attached, Mulldrifter came with a Deep Analysis effect, Ingot Chewer had Smash, and so on. The makeup of these creatures makes them appear more on the spirit or demon side (see: Japanese mythology) than the embodiment of one elemental force or another. With this block, elementals became a collection of great tools, each with a specific use. They also came with a toolbox- Horde of Notions. A 5/5, haste, trample toolbox. I want to outline a traditional red fiery elemental list, and then we’ll look at just what Horde of Notions can do.
Creatures:
Instants/Sorceries:
Artifacts:
Basic Land:
16 Mountain
Non-Basic Land:
If you know these cards, or took the time to look them up, then it’s pretty obvious what this deck does. It gets in there. Fast. Every part of the deck is designed to hit as hard as possible as early as possible. This deck wants to deal lethal within the first few turns of the game, before the opponent has had a chance to set up. It’s a flash fire. The combination of Immolating Souleater + Assault Strobe is almost like Channel + Fireball. Hit the Souleater with Assualt Strobe, and you can pay life 2:1 for power with the Phyrexian Mana firebreathing ability until the attack becomes lethal. If you’re at 20 life, with no other effects besides the Assault Strobe, you would have to pay 18 life (leaving you at 2 life, don’t do this if your opponent has a Mountain untapped!) to give the Souleater +9, making him 10 power with double-strike. With a Reckless Charge and an Assault Strobe, you’d only have to pay the safe price of 12 life. Remember, this is being done within the first few turns. It’s important to view this deck as a combo deck, rather than an aggro deck. Rather than bring out lots of creatures and overwhelm your opponent early, you’re looking to play one or two creatures, and kill your opponent in one or two attacks. This is the explosive side of elementals. The other side we discussed, the “answer-for-everything” toolbox side heralded by Horde of Notions happens to break into the territory of our Commander theme this week.
Horde of Notions as a Commander can be extremely powerful, and a lot of fun. Rather than try to explain it myself, I’ll let my good friend Sean Browne tell you about it.
Sean:
I like this deck because it is many things. It is a Tribal Elemental deck, a WUBRG deck, and a Graveyard deck. And it is very much each of these things. It has a ton of recursive effects and as such, never runs out of gas, only mana. In spite of all the ramping, (Mirari’s Wake, Mana Reflection, and so on) you really never run out of things you could be dumping mana into. I’ll make the list in order of ascending converted mana cost (CMC). I’ll add a few comments on the not-so-obvious things because no one needs to be told why Animar, Soul of the Elements or Command Tower are good.
Creatures (32):
1) At the helm we have Horde of Notions who I have cast for 17 CMC and won.
6) Smokebraider
7) Incandescent Soulstoke (Often you want to throw a pricey elemental in grave anyway or turn evoke to instant speed)
9) Fertilid
10) Splinterfright (Elemental who fills grave w targets for the Horde)
11) Mirror Entity
12) Wispmare
13) Taurean Mauler
17) Meadowboon
18) Stingmoggie
19) Cinder Elemental
20) Reveillark
22) Mulldrifter
23) Shriekmaw
24) Fusion Elemental
26) Child of Alara
27) Vigor
28) Dread
29) Multani, Maro-Sorcerer (Errata’ed to Elemental creature type)
31) Hateflayer (Is there any other way to flay?)
32) Magmatic Force
Instants/Sorceries/Artifacts/Enchantments:
34) Path to Exile
35) Condemn
36) Nameless Inversion (With the “Changeling” ability, Nameless Inversion is an Elemental and can be tutored by Flamekin Harbinger, and played from graveyard by Horde of Notions. It’s very important to note the “loses all creature types” effect against other tribal based decks. As in: “Actually your Sliver Queen is no longer a Sliver so it does die.”)
37) Animate Dead
38) Crib Swap (Changeling. See: Nameless Inversion)
39) Victimize
40) Frantic Search (Three scoops of goodness in this deck: 1) Looting. 2) Tossing elementals in grave is fun. 3) This deck has 5 Ravinica bounce lands so this card usually ends up netting you mana.)
41) Forbidden Alchemy (Again three scoops: 1) Looting. 2) Tossing elementals 3) Flashback.)
42) Oblivion Stone (If I’m losing, everyone is losing!)
43) Kodama’s Reach
44) Darksteel Ingot
45) Coalition Relic
46) Oblivion Ring
47) Shield of the Oversoul (Hmm Horde is GW and doesn’t like dying…)
48) Crystal Shard (You’ll mostly target your own creatures to save them or to recur your “enters the battlefield” abilities especially when evoking.)
49) Door of Destinies (If you are on a budget skimp elsewhere)
51) Marshal’s Anthem
52) Torrent of Souls
53) Maelstrom Nexus (Play ASAP)
54) Genju of the Realm (Admittedly a “Commander is fun, go WUBRG!!!” inclusion.)
55) Mirari’s Wake
56) Mana Reflection (If you play green and have not tried this card, know that you will never look back to the days you went without.)
57) Obelisk of Alara (Go WUBRG!!!)
58) Debtors’ Knell
59) Legacy Weapon
60) Conflux (Demonic Tutor? Pass. Go WUBRG!!!)
40 Lands (We are going for “Mana Soup” here):
61) Command Tower
62) Primal Beyond [Editor's Note: Primal Beyond has never had and will never have a better home than this deck.]
63) Vesuva
65) Exotic Orchard
66) Rupture Spire
67) City of Brass
68) Grand Coliseum
69) Crystal Quarry
70) Meteor Crater
71) Seaside Citadel
72) Arcane Sanctum
74) Savage Lands
75) Jungle Shrine
76) Bant Panorama
77) Esper Panorama
78) Grixis Panorama
79) Jund Panorama
80) Naya Panorama
82) Orzhov Basilica
84) Golgari Rot Farm
85) Boros Garrison
86) Skycloud Expanse
89) Mossfire Valley
90) Sungrass Prairie
91) Plains
92) Plains
93) Island
94) Island
95) Swamp
96) Swamp
97) Mountain
98) Mountain
99) Forest
100)Forest
Adam:
This deck is everything an Elemental tribal Commander deck should be. It highlights the diverse abilities of elementals, combined with the recursive power of Horde of Notions, and the greedy fun “all-in” spirit of a 5-color deck. The deck doesn’t run any crazy expensive cards, no duals, no fetches, no Ravnica block “shock lands”. Sean picked the color fixing lands he thought were the best (Alara tri-lands, Alara Panoramas, Rav block “Karoo”/”Bounce” lands and Odyssey split lands) and included them in complete cycles, peppering in some of the better unique fixing lands. With such disciplined attention to fixing, the deck very rarely fails to attain “WUBRG” availability by turn 5. From there it’s just “cast the best spells” and “bring back good elementals”. If the Maelstrom Nexus hits the table at any point, the game is basically over. If you want to try your hand at a 60 card elemental deck, or your own 5-color Commander monstrosity, here’s a list of Elementals to get the gears working:
| Card Name | Set Name | Function 1 | Function 2 | Color |
| Aethersnipe | LRW | Bounce | Evoke | U |
| Animar, Soul of Elements | CMD | Legendary | Value | RUG |
| Aquamoeba | TO | Defense | Beats | U |
| Arc Runner | M11 | Haste | R | |
| Ashenmoor Gouger | SHM | Beats | B/R Hybrid | |
| Ashling the Pilgrim | LRW | Removlal | Counters | R |
| Ashling, the Extinguisher | EVE | Removal | Legendary | B |
| Avenger of Zendikar | WWK | Beats | Tokens | G |
| Ball Lightning | Core | Beats | Haste | R |
| Blistering Firecat | ON | Haste | Morph | R |
| Brighthearth Banneret | LRW | Value | Counters | R |
| Brine Elemental | TSP | Control | Morph | U |
| Celestial Ancient | DIS | Enchantments | Counters | W |
| Chandra’s Spitfire | M11 | Beats | R | |
| Cinder Pyromancer | EVE | Burn | R | |
| Cloudthresher | LRW | Beats | Removal | G |
| Faultgrinder | LRW | Land Dest. | Evoke | R |
| Fire Servant | M11 | Burn | R | |
| Flamekin Bladewhirl | LRW | Value | Beats | R |
| Flamekin Harbinger | LRW | Tutor | R | |
| Flame-Kin Zealot | RAV | Beats | Haste | WR |
| Flickerwisp | EVE | Flying | W | |
| Forgotten Ancient | SC | Beats | Counters | G |
| Gaea’s Revenge | M11 | Beats | Haste | G |
| Groundbreaker | PLC | Beats | Haste | G |
| Hell’s Thunder | ALA | Beats | Haste | R |
| Hellspark Elemental | CFX | Beats | Haste | R |
| Inner-Flame Acolyte | LRW | Beats | Haste | R |
| Kiln Fiend | ZEN | Beats | R | |
| Kulrath Knight | SHM | Beats | Control | B/R Hybrid |
| Liege of the Tangle | SOM | Beats | G | |
| Lord of Extinction | ARB | Beats | BG | |
| Magmatic Force | CMD | Damage | R | |
| Molimo, Maro-Sorcerer | IN | Beats | G | |
| Mulldrifter | LRW | Flying | Card Draw | U |
| Multani, Maro-Sorcerer | UL | Beats | G | |
| Nyxathid | CFX | Beats | Discard | B |
| Obsidian Fireheart | ZEN | Damage | R | |
| Omnath, Locus of Mana | WWK | Beats | Ramp | G |
| Plumeveil | SHM | Flash | Defender | U/W Hrybrid |
| Pyroclast Consul | MOR | Kinship | Removal | R |
| Rage Forger | MOR | Counters | Damage | R |
| Reveillark | MOR | Graveyard | Flying | W |
| Shriekmaw | LRW | Fear | Removal | B |
| Skullbriar, The Walking Grave | CMD | Beats | Counters | GB |
| Skullmulcher | ALA | Counters | Draw | G |
| Slithermuse | MOR | Draw | Evoke | U |
| Spark Elemental | FD | Beats | Haste | R |
| Squall Drifter | CS | Tap | W | |
| Supreme Exemplar | MOR | Beats | U | |
| Tar Fiend | ALA | Counters | Discard | B |
| Thornling | CFX | Utility | Beats | G |
| Timbermare | PLC | Haste | Beats | G |
| Vengevine | ROE | Haste | Graveyard | G |
| Vigor | LRW | Counters | Beats | G |


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