Journeys of the Waterhead Dragon Commander Feature: Merieke Ri Berit
It has been a long time since the great Waterhead Dragon has flapped his lucky wings to Jupiter Games as part of his tales. However our EDH/Commander week was too tempting to stay away from. Recently I’ve been busy with other adventures in Legacy and Standard preparing for large tournaments. I feel that EDH has always provided me a way to unwind and remember just how fun magic can be no matter how tired I am of Magic at the time. I currently only own two decks Merieke Ri Berit and Olivia Voldaren; both decks are certainly fun, but my “Butters’s Bottom Bitch” award definitely goes to Merieke. The deck has proven itself to be very powerful and is fully capable of emerging victorious even if multiple players gang up on the deck. Without further ado I’ll give you my list for Merieke Ri Berit:
Commander:
Creatures:
Artifact Creatures:
Legendary Creatures:
Planeswalkers:
Enchantments:
Artifacts:
Instants/Sorceries:
Basic Land:
Island
2 Swamp
2 Plains
Non-Basic Land:
Legendary Land:
Minamo, School at Water’s Edge
The general theme of this deck, if you couldn’t tell, is a Reanimator deck. It has very powerful creatures and spells that can easily take over a game. Some of my favorites have to be Desolation Angel, Consecrated Sphinx, Angel of Despair, and Yosei. The deck plays well as a control deck too. In early turns you try to just build up mana and control the game so that you don’t take too much damage and set up your hand to start doing broken things. The deck also has a vast amount of tutors in it so depending on the board state you can tutor for all kinds of different answers or card drawing goodies. All of this can be done without even using the general Merieke, she has the ability to take over a game by herself if you have one of the support cards for her (intruder alarm, thousand-year elixir, or Minamo, School at Water’s Edge) they allow you to steal a creature and then untap her killing the creature and leaving her ready to steal another creature. One of the most powerful board states this deck is capable of creating is wrathing the board and then having a powerful creature to follow or have Debtors’ Knell in play and then cast Desolation Angel with kicker to Armageddon the board leaving you with the only creatures and hopefully some artifact mana. I have won just about every game I was able to pull this off in it is pretty crazy and fun. The other plus side to this deck is the general is positioned to deal with the other problem generals or any deck that relies heavily on a general only strategy very nicely. Overall this deck is pretty powerful and is very fun to play, especially for me since I love any style of reanimator deck. Another interesting thing we did here at Jupiter Games was try out Zombie Horde EDH as part of our EDH week. It was fun to play and the group of us that tested our strength against the zombie horde certainly found it entertaining, but I’ll leave D Rae to tell the stories from that day in his article for this week. Feel free to leave any questions or comments below and I will get back to you as soon as possible. Thanks for reading and remember to always show them your dragon and to fly high and proud.
-Ryan McKinney
(THE Waterhead Dragon)
P.S. for those of you who don’t know the Chinese New Year this year is the year of the Water Dragon!!! (not even kidding)


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