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	<title>Comments for Jupiter Games Online</title>
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		<title>Comment on Cook&#8217;s Kitchen: Delving Into Providence- SCG Standard Open Top 4 With UW Delver by 2nicerice</title>
		<link>http://jupitergamesonline.com/2012/26416/cooks-kitchen-delving-into-providence-uw-delve#comment-145</link>
		<dc:creator>2nicerice</dc:creator>
		<pubDate>Wed, 16 May 2012 03:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=26416#comment-145</guid>
		<description>Thanks for the props.
-David</description>
		<content:encoded><![CDATA[<p>Thanks for the props.<br />
-David</p>
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		<title>Comment on Cook&#8217;s Kitchen: Delving Into Providence- SCG Standard Open Top 4 With UW Delver by Sl448</title>
		<link>http://jupitergamesonline.com/2012/26416/cooks-kitchen-delving-into-providence-uw-delve#comment-144</link>
		<dc:creator>Sl448</dc:creator>
		<pubDate>Tue, 15 May 2012 06:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=26416#comment-144</guid>
		<description>trolled hard.
-ning</description>
		<content:encoded><![CDATA[<p>trolled hard.<br />
-ning</p>
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	<item>
		<title>Comment on Cook&#8217;s Kitchen &#8211; Fire Water &amp; Other Tales by Whippoorwill</title>
		<link>http://jupitergamesonline.com/2012/10298/cooks-kitchen-fire-water-other-tales#comment-142</link>
		<dc:creator>Whippoorwill</dc:creator>
		<pubDate>Wed, 09 May 2012 10:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=10298#comment-142</guid>
		<description>Great article. Gameplay reports are nice and all, but reading about the nontournament stuff is much more captivating to me as a reader</description>
		<content:encoded><![CDATA[<p>Great article. Gameplay reports are nice and all, but reading about the nontournament stuff is much more captivating to me as a reader</p>
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		<title>Comment on Cook’s Kitchen – Legacy Jund by Djinn</title>
		<link>http://jupitergamesonline.com/2012/7752/cooks-kitchen-legacy-jund#comment-135</link>
		<dc:creator>Djinn</dc:creator>
		<pubDate>Fri, 27 Apr 2012 17:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=7752#comment-135</guid>
		<description>While this deck has mostly good cards in it, it seems awfully slow. With no way to accelerate into Bloodbraid Elf in order to get the cascade engine rolling, the deck isn&#039;t exactly going to burst out of the gates &quot;guns blazing&quot;, so to speak.

4 Mana for a 3/2, that might not even have that much influence on the current board-state, seems underwhelming at best.

The deck also seems to be missing a focused game plan, other than beating the current DTBs. Between the kind of awkwardly fitted Pernicious Deeds, Liliana and a bunch of good 2cc creatures, there isn&#039;t an awful lot of synergy going on.

Perhaps a more aggressive version would be feasible in these colours, using lower casting costs to fully abuse Dark Confidant. Focusing more on putting pressure on the opponent while still retaining control elements such as Maelstrom Pulse and Punishing Fire for a decent mid- to  late game.

It seems a bit of a goodstuff.dec at the moment, but I do think a Jund Aggro-Control deck could be viable.</description>
		<content:encoded><![CDATA[<p>While this deck has mostly good cards in it, it seems awfully slow. With no way to accelerate into Bloodbraid Elf in order to get the cascade engine rolling, the deck isn&#8217;t exactly going to burst out of the gates &#8220;guns blazing&#8221;, so to speak.</p>
<p>4 Mana for a 3/2, that might not even have that much influence on the current board-state, seems underwhelming at best.</p>
<p>The deck also seems to be missing a focused game plan, other than beating the current DTBs. Between the kind of awkwardly fitted Pernicious Deeds, Liliana and a bunch of good 2cc creatures, there isn&#8217;t an awful lot of synergy going on.</p>
<p>Perhaps a more aggressive version would be feasible in these colours, using lower casting costs to fully abuse Dark Confidant. Focusing more on putting pressure on the opponent while still retaining control elements such as Maelstrom Pulse and Punishing Fire for a decent mid- to  late game.</p>
<p>It seems a bit of a goodstuff.dec at the moment, but I do think a Jund Aggro-Control deck could be viable.</p>
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		<title>Comment on Cook’s Kitchen – Legacy Jund by Jim Higginbottom</title>
		<link>http://jupitergamesonline.com/2012/7752/cooks-kitchen-legacy-jund#comment-134</link>
		<dc:creator>Jim Higginbottom</dc:creator>
		<pubDate>Fri, 27 Apr 2012 16:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=7752#comment-134</guid>
		<description>i saw this list on a modo legacy daily.  i think some of the thoughtseizes should be inquisition of kozilek...you don&#039;t want to die to bob even w/ jitte.</description>
		<content:encoded><![CDATA[<p>i saw this list on a modo legacy daily.  i think some of the thoughtseizes should be inquisition of kozilek&#8230;you don&#8217;t want to die to bob even w/ jitte.</p>
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		<title>Comment on In Response: The Motivation Behind Cavern of Souls, and Attitudes of Design by Alexanderthegreat18840</title>
		<link>http://jupitergamesonline.com/2012/7000/cavern-of-souls#comment-131</link>
		<dc:creator>Alexanderthegreat18840</dc:creator>
		<pubDate>Tue, 24 Apr 2012 03:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=7000#comment-131</guid>
		<description>Ah, I didn&#039;t realize you didn&#039;t play standard. Basically, in Delver decks, Mana Leak is not the powerhouse. Snapcaster + Vapor Snag, or Snapcaster + Ponder to dig for more Vapor Snag is what wins games. Mana Leak is there mainly to counter removal spells, not deal with the other guy&#039;s threats.</description>
		<content:encoded><![CDATA[<p>Ah, I didn&#8217;t realize you didn&#8217;t play standard. Basically, in Delver decks, Mana Leak is not the powerhouse. Snapcaster + Vapor Snag, or Snapcaster + Ponder to dig for more Vapor Snag is what wins games. Mana Leak is there mainly to counter removal spells, not deal with the other guy&#8217;s threats.</p>
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		<title>Comment on In Response: The Motivation Behind Cavern of Souls, and Attitudes of Design by J.C. Tsistinas</title>
		<link>http://jupitergamesonline.com/2012/7000/cavern-of-souls#comment-130</link>
		<dc:creator>J.C. Tsistinas</dc:creator>
		<pubDate>Tue, 24 Apr 2012 02:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=7000#comment-130</guid>
		<description>I understand the power of Force of Will in Legacy. I don&#039;t think Cavern of Souls will do anything to modify Force of Will&#039;s role in the format. I simply mentioned it in reference to the Zac Hill article. 


Adam Forsythe can say whatever he wants to about card design, but it&#039;s pretty obvious Cavern of Souls was designed to affect every format in which it&#039;s legal. The original article actual references this point twice.

I don&#039;t play standard, so I have no opinions on the strength of &quot;Devlerblade&quot; compared to the strength of any potential deck which will run Cavern of Souls. I do know enough though, to know Cavern of Souls clearly nerfs the power of Snapcaster + Mana Leak. </description>
		<content:encoded><![CDATA[<p>I understand the power of Force of Will in Legacy. I don&#8217;t think Cavern of Souls will do anything to modify Force of Will&#8217;s role in the format. I simply mentioned it in reference to the Zac Hill article. </p>
<p>Adam Forsythe can say whatever he wants to about card design, but it&#8217;s pretty obvious Cavern of Souls was designed to affect every format in which it&#8217;s legal. The original article actual references this point twice.</p>
<p>I don&#8217;t play standard, so I have no opinions on the strength of &#8220;Devlerblade&#8221; compared to the strength of any potential deck which will run Cavern of Souls. I do know enough though, to know Cavern of Souls clearly nerfs the power of Snapcaster + Mana Leak. </p>
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		<title>Comment on In Response: The Motivation Behind Cavern of Souls, and Attitudes of Design by AdamWillson</title>
		<link>http://jupitergamesonline.com/2012/7000/cavern-of-souls#comment-129</link>
		<dc:creator>AdamWillson</dc:creator>
		<pubDate>Mon, 23 Apr 2012 22:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=7000#comment-129</guid>
		<description>Aaron Forsythe has stated on multiple occasions that designers do not and will not take Legacy into account when designing and balancing sets. That said Cavern literally blanks Spell Snare. Snare is no longer playable.</description>
		<content:encoded><![CDATA[<p>Aaron Forsythe has stated on multiple occasions that designers do not and will not take Legacy into account when designing and balancing sets. That said Cavern literally blanks Spell Snare. Snare is no longer playable.</p>
]]></content:encoded>
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		<title>Comment on In Response: The Motivation Behind Cavern of Souls, and Attitudes of Design by Alexanderthegreat18840</title>
		<link>http://jupitergamesonline.com/2012/7000/cavern-of-souls#comment-128</link>
		<dc:creator>Alexanderthegreat18840</dc:creator>
		<pubDate>Mon, 23 Apr 2012 22:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=7000#comment-128</guid>
		<description>Oh, and if you think that sticking a playset of these things in your standard deck will do stop you from losing to Delverblade, I will gladly break that illusion for you.</description>
		<content:encoded><![CDATA[<p>Oh, and if you think that sticking a playset of these things in your standard deck will do stop you from losing to Delverblade, I will gladly break that illusion for you.</p>
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	<item>
		<title>Comment on In Response: The Motivation Behind Cavern of Souls, and Attitudes of Design by Alexanderthegreat18840</title>
		<link>http://jupitergamesonline.com/2012/7000/cavern-of-souls#comment-127</link>
		<dc:creator>Alexanderthegreat18840</dc:creator>
		<pubDate>Mon, 23 Apr 2012 22:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://jupitergamesonline.com/?p=7000#comment-127</guid>
		<description>You realize that Force of Will is the glue that keeps Legacy intact, right?</description>
		<content:encoded><![CDATA[<p>You realize that Force of Will is the glue that keeps Legacy intact, right?</p>
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